Structure of a Contract

Structure of a Contract

Contracts in Solidity are similar to classes in object-oriented languages. Each contract can contain declarations of State Variables, Functions, Function Modifiers, Events, Struct Types and Enum Types. Furthermore, contracts can inherit from other contracts.

There are also special kinds of contracts called libraries and interfaces.

The section about contracts contains more details than this section, which serves to provide a quick overview.

State Variables

State variables are variables whose values are permanently stored in contract storage.

pragma solidity >=0.4.0 <0.6.0;

contract SimpleStorage {
    uint storedData; // State variable
    // ...
}

See the Types section for valid state variable types and Visibility and Getters for possible choices for visibility.

Functions

Functions are the executable units of code within a contract.

pragma solidity >=0.4.0 <0.6.0;

contract SimpleAuction {
    function bid() public payable { // Function
        // ...
    }
}

Function Calls can happen internally or externally and have different levels of visibility towards other contracts. Functions accept parameters and return variables to pass parameters and values between them.

Function Modifiers

Function modifiers can be used to amend the semantics of functions in a declarative way (see Function Modifiers in the contracts section).

Events

Events are convenience interfaces with the EVM logging facilities.

See Events in contracts section for information on how events are declared and can be used from within a dapp.

Struct Types

Structs are custom defined types that can group several variables (see Structs in types section).

Enum Types

Enums can be used to create custom types with a finite set of ‘constant values’ (see Enums in types section).

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