Installing the Solidity Compiler

Versioning

Solidity versions follow semantic versioning and in addition to releases, nightly development builds are also made available. The nightly builds are not guaranteed to be working and despite best efforts they might contain undocumented and/or broken changes. We recommend using the latest release. Package installers below will use the latest release.

Remix

We recommend Remix for small contracts and for quickly learning Solidity.

Access Remix online, you don’t need to install anything. If you want to use it without connection to the Internet, go to https://github.com/ethereum/remix-live/tree/gh-pages and download the .zip file as explained on that page.

Further options on this page detail installing commandline Solidity compiler software on your computer. Choose a commandline compiler if you are working on a larger contract or if you require more compilation options.

npm / Node.js

Use npm for a convenient and portable way to install solcjs, a Solidity compiler. The solcjs program has fewer features than the ways to access the compiler described further down this page. The Using the Commandline Compiler documentation assumes you are using the full-featured compiler, solc. The usage of solcjs is documented inside its own repository.

Note: The solc-js project is derived from the C++ solc by using Emscripten which means that both use the same compiler source code. solc-js can be used in JavaScript projects directly (such as Remix). Please refer to the solc-js repository for instructions.

The commandline executable is named solcjs.

The comandline options of solcjs are not compatible with solc and tools (such as geth) expecting the behaviour of solc will not work with solcjs.

Docker

We provide up to date docker builds for the compiler. The stable repository contains released versions while the nightly repository contains potentially unstable changes in the develop branch.

docker run ethereum/solc:stable --version

Currently, the docker image only contains the compiler executable, so you have to do some additional work to link in the source and output directories.

Binary Packages

Binary packages of Solidity are available at solidity/releases.

We also have PPAs for Ubuntu, you can get the latest stable version using the following commands:

sudo add-apt-repository ppa:ethereum/ethereum
sudo apt-get update
sudo apt-get install solc

The nightly version can be installed using these commands:

sudo add-apt-repository ppa:ethereum/ethereum
sudo add-apt-repository ppa:ethereum/ethereum-dev
sudo apt-get update
sudo apt-get install solc

We are also releasing a snap package, which is installable in all the supported Linux distros. To install the latest stable version of solc:

If you want to help testing the latest development version of Solidity with the most recent changes, please use the following:

sudo snap install solc --edge

Arch Linux also has packages, albeit limited to the latest development version:

We distribute the Solidity compiler through Homebrew as a build-from-source version. Pre-built bottles are currently not supported.

brew update
brew upgrade
brew tap ethereum/ethereum
brew install solidity

If you need a specific version of Solidity you can install a Homebrew formula directly from Github.

View solidity.rb commits on Github.

Follow the history links until you have a raw file link of a specific commit of solidity.rb.

Install it using brew:

brew unlink solidity
# Install 0.4.8
brew install https://raw.githubusercontent.com/ethereum/homebrew-ethereum/77cce03da9f289e5a3ffe579840d3c5dc0a62717/solidity.rb

Gentoo Linux also provides a solidity package that can be installed using emerge:

Building from Source

Prerequisites - Linux

You need to install the following dependencies for Linux builds of Solidity:

Software

Notes

Command-line tool for retrieving source from Github.

Prerequisites - macOS

For macOS, ensure that you have the latest version of Xcode installed. This contains the Clang C++ compiler, the Xcode IDE and other Apple development tools which are required for building C++ applications on OS X. If you are installing Xcode for the first time, or have just installed a new version then you will need to agree to the license before you can do command-line builds:

sudo xcodebuild -license accept

Our OS X builds require you to install the Homebrew package manager for installing external dependencies. Here’s how to uninstall Homebrew, if you ever want to start again from scratch.

Prerequisites - Windows

You need to install the following dependencies for Windows builds of Solidity:

Software

Notes

Command-line tool for retrieving source from Github.

Cross-platform build file generator.

C++ compiler

C++ compiler and dev environment.

If you’ve already had one IDE and only need compiler and libraries, you could install Visual Studio 2017 Build Tools.

Visual Studio 2017 provides both IDE and necessary compiler and libraries. So if you have not got an IDE and prefer to develop solidity, Visual Studio 2017 may be an choice for you to get everything setup easily.

Here is the list of components that should be installed in Visual Studio 2017 Build Tools or Visual Studio 2017:

  • Visual Studio C++ core features

  • VC++ 2017 v141 toolset (x86,x64)

  • Windows Universal CRT SDK

  • Windows 8.1 SDK

  • C++/CLI support

Clone the Repository

To clone the source code, execute the following command:

git clone --recursive https://github.com/ethereum/solidity.git
cd solidity

If you want to help developing Solidity, you should fork Solidity and add your personal fork as a second remote:

git remote add personal git@github.com:[username]/solidity.git

External Dependencies

We have a helper script which installs all required external dependencies on macOS, Windows and on numerous Linux distros.

./scripts/install_deps.sh

Or, on Windows:

Command-Line Build

Be sure to install External Dependencies (see above) before build.

Solidity project uses CMake to configure the build. You might want to install ccache to speed up repeated builds. CMake will pick it up automatically. Building Solidity is quite similar on Linux, macOS and other Unices:

mkdir build
cd build
cmake .. && make

or even easier:

#note: this will install binaries solc and soltest at usr/local/bin
./scripts/build.sh

And for Windows:

mkdir build
cd build
cmake -G "Visual Studio 15 2017 Win64" ..

This latter set of instructions should result in the creation of solidity.sln in that build directory. Double-clicking on that file should result in Visual Studio firing up. We suggest building RelWithDebugInfo configuration, but all others work.

Alternatively, you can build for Windows on the command-line, like so:

cmake --build . --config RelWithDebInfo

CMake options

If you are interested what CMake options are available run cmake .. -LH.

SMT Solvers

Solidity can be built against SMT solvers and will do so by default if they are found in the system. Each solver can be disabled by a cmake option.

Note: In some cases, this can also be a potential workaround for build failures.

Inside the build folder you can disable them, since they are enabled by default:

# disables only Z3 SMT Solver.
cmake .. -DUSE_Z3=OFF

# disables only CVC4 SMT Solver.
cmake .. -DUSE_CVC4=OFF

# disables both Z3 and CVC4
cmake .. -DUSE_CVC4=OFF -DUSE_Z3=OFF

The version string in detail

The Solidity version string contains four parts:

  • the version number

  • pre-release tag, usually set to develop.YYYY.MM.DD or nightly.YYYY.MM.DD

  • commit in the format of commit.GITHASH

  • platform, which has an arbitrary number of items, containing details about the platform and compiler

If there are local modifications, the commit will be postfixed with .mod.

These parts are combined as required by Semver, where the Solidity pre-release tag equals to the Semver pre-release and the Solidity commit and platform combined make up the Semver build metadata.

A release example: 0.4.8+commit.60cc1668.Emscripten.clang.

A pre-release example: 0.4.9-nightly.2017.1.17+commit.6ecb4aa3.Emscripten.clang

Important information about versioning

After a release is made, the patch version level is bumped, because we assume that only patch level changes follow. When changes are merged, the version should be bumped according to semver and the severity of the change. Finally, a release is always made with the version of the current nightly build, but without the prerelease specifier.

Example:

  1. the 0.4.0 release is made

  2. nightly build has a version of 0.4.1 from now on

  3. non-breaking changes are introduced - no change in version

  4. a breaking change is introduced - version is bumped to 0.5.0

  5. the 0.5.0 release is made

This behaviour works well with the version pragma.

Last updated